Book excerpts: Java Look and Feel Design Guidelines, Second Edition , provides essential information for anyone involved in creating cross-platform GUI graphical user interface applications and applets in the Java programming language. In particular, this book offers design guidelines for software that uses the Swing classes together with the Java look and feel. This revised and expanded edition contains a collection of toolbar graphics, lists of terms localized for European and Asian languages, and an appendix on look and feel switching. New and revised guidelines are provided throughout, and new sections discuss smooth interaction, the use of badges in button graphics, and revised standards for window titles.
Although an application's human interface designer and software developer might well be the same person, the two jobs involve different tasks and require different skills and tools. Primarily, this book addresses the designer who chooses the interface elements, lays them out in a set of components, and designs the user interaction model for an application.
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Book Description Addison-wesley, Seller Inventory KSK Book Description Addison-Wesley Professional, Sun Microsystems Inc. Publisher: Addison Wesley , This specific ISBN edition is currently not available. View all copies of this ISBN edition:. With this situation in mind, the second edition of this award-winning book includes: New, updated, and expanded guidelines A companion CD-ROM with code samples and a large collection of graphics designed for use with Java Foundation Classes JFC components A comprehensive list of terms translated into nine languages The Java Look and Feel Design Guidelines, Second Edition continues to be an invaluable resource for creating cross-platform Java applications and applets with JFC components.
MetalLookAndFeel (Java Platform SE 6)
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Recommendations for dealing with colors, fonts, keyboard operations, and other problems that arise when you want to deliver your application to a variety of computers running a range of operating systems. Technical information and useful tips of particular interest to the programmers who are implementing your application design. This book does not provide detailed discussions of human interface design principles, nor does it present much general information about application design.
However, many excellent references are available on topics such as fundamental principles of human interface design, design issues for specific or multiple platforms, and the issues relating to accessibility, internationalization, and applet design.
The resources in this section provide information on the fundamental concepts underlying human-computer interaction and interface design. Baecker, Ronald M.
Java(TM) Look and Feel Design Guidelines: Advanced Topics (Java (Addison-Wesley))
Morgan Kaufman Publishing, A collection of research from graphic and industrial design, and cognition and group process, this volume addresses the efficiency and adequacy of human interfaces. Hurlburt, Allen. This is an excellent starting text.
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Although originally intended for print design, this book contains many guidelines that are applicable to software design. This web site covers many fundamental aspects of human interface design. Laurel, Brenda, ed. Addison-Wesley, Begun as a project inside Apple, this collection of essays from computer industry experts explores strategies and reasoning behind human-computer interaction and looks at the future of the relationship between humans and computers.
It surveys diverse design techniques and examines work in drama and narrative, industrial design, animation, and cognitive and interpersonal psychology. Mullet, Kevin, and Darrell Sano. Prentice-Hall, This volume covers fundamental design principles, common mistakes, and step-by-step techniques in several visual aspects of interface design: elegance and simplicity; scale, contrast, and proportion; organization and visual structure; module and program; image and representation; and style. Nielsen, Jakob.
Usability Engineering. Academic Press, This classic contains a substantial chapter on international user interfaces, including gestural interfaces, international usability engineering, guidelines for internationalization, resource separation, and interfaces for more than one locale. Norman, Donald A.
The Java Look-and-Feel Debate
The Design of Everyday Things. Doubleday, A well-liked, amusing, and discerning examination of why some products satisfy users while others only baffle and disappoint them. Black-and-white photographs and illustrations throughout complement the astute analysis.
Shneiderman, Ben. Addison Wesley, The third edition of the best seller, which provides a complete, current, and authoritative intro. Convert currency.
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Add to Basket. Book Description Longman Group. Condition: New.